![]() ![]() The Precognition mechanic (the one that negates one enemy attack) seems strong as it allows you to seemingly press forward like no other faction can (there is an early game doctrine that gives 1 Precognition to every of your unit at the start of battle). They are melee oriented, but they have quite a few tricks up their sleeve (like buffs/debuffs, stacking defensive auras etc). it can be a bit RNG-heavy and probably not very easy for some people to grasp.Oathbound play well so far. ![]() You don't just build Xenoplague units, you have to infect enemies with Parasitic Infections in combat, then units will randomly spawn/evolve after combat. Xenoplague is the one I would recommend for you the LEAST, specifically because of how their units work. Celestian also, since they rely a lot on juggling buffs and debuffs (namely making sure you Soulburn enemies) and reward diplomacy over conquest. ![]() Synthesis can be a little gimmicky, since it relies a lot on crowd control and manipulation. Voidtech is also pretty easy to understand. It adds a lot more debuffs to the mix, but it's usually pretty straightforward debuffs, like "heal yourself and make the enemy do way less damage." That's not very hard to understand. Promethean secret tech is probably the most straightforward of the bunch. if you want something simplistic that won't make you think too hard, then this really isn't the game for you. There is no faction without its own twists, and that's the entire point, and you're going to be constantly having to juggle unit mods, operations, sectors. I have to agree with Clim, This really isn't a "braindead" kind of game. ![]()
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